A camp is your personal portable base that provides essential services for resistance operations. In v1.3, camps have been significantly enhanced with new features that make them more useful and accessible to your team.
A camp is a personal spawn point and building area that you can place anywhere on the map (with some restrictions). Unlike Mobile FOBs which are truck-based and team-focused, camps are individual assets that provide personal operational capabilities.
¶ Cost and Limitations
- Cost: $150 to place
- Limit: One camp per player at any time
- Replacement: Placing a new camp automatically destroys your previous camp and all built items at the old location
Your camp cannot be placed:
- Too close to enemy bases
- On steep terrain or in water
- Open the Overthrow main menu (U key)
- Select "Place"
- Choose "Camp" from the placement options
- Position the camp on suitable terrain
- Confirm placement to spend $150 and establish your camp
Major Change: All resistance members can now fast travel to any player's camp, not just the owner!
How it works:
- Any player can select your camp as a fast travel destination
- Provides shared mobility for the entire resistance
- Helps with team coordination and mutual support
Manage Camp Action: Control who can access your camp's fast travel:
- Approach your camp when it's deployed
- Use "Manage Camp" action (camp owner only)
- Toggle privacy setting:
- Public (default): All players can fast travel to your camp
- Private: Only you can fast travel to your camp
Strategic uses:
- Public camps for team staging areas and mutual support
- Private camps for personal operations and security
New capability: You can now place and build basic items at your camp!
Building options:
- Equipment boxes for storage and loadout management
- Basic defensive structures like sandbags and barriers
- Support items for camp operations
- Personal storage for equipment and supplies
Building range:
- 50m building radius around your camp
- Similar to Mobile FOB building capabilities but more limited
- Perfect for personal operational needs
Set as Home: Any camp can now be designated as your respawn location:
- Approach your camp (or any camp you can access)
- Use "Set as Home" action
- Respawn here when killed (if selected as primary home)
Flexibility: You can set any accessible camp as your home, not just your own.
Understanding when to use camps versus Mobile FOBs:
Feature |
Camp |
Mobile FOB |
Cost |
$150 |
~$5,000 |
Ownership |
Personal |
Team asset |
Mobility |
Static placement |
Deploy/undeploy anywhere |
Building |
Basic items |
Full construction |
Fast Travel |
All players (if public) |
All players |
Limit |
1 per player |
Multiple per team |
Best For |
Personal operations |
Team coordination |
- Solo missions: Establish forward positions for individual operations
- Resource gathering: Base camps near valuable resources or trading routes
- Reconnaissance: Position camps for surveillance of enemy positions
- Public camps: Provide fast travel points for team members
- Staging areas: Coordinate team operations from distributed positions
- Backup positions: Multiple camp locations provide redundancy
- Low cost: Much cheaper than Mobile FOBs for basic positioning
- Quick deployment: Instant placement without vehicle requirements
- Flexible positioning: Place camps in locations unsuitable for vehicles
- Consider team needs: Place public camps in useful locations for everyone
- Plan for privacy: Use private setting when you need personal security
- Think ahead: Remember that new camp placement destroys the old one
- Location scouting: Use your vehicle to scout good camp positions first
- Essential items first: Prioritize equipment boxes and basic defenses
- Limited space: Plan your 50m building radius carefully
- Security: Use barriers and positioning to protect your camp
- Resupply access: Ensure vehicles can reach your camp for resupply
- Communicate placement: Let team know about new public camps
- Strategic positioning: Coordinate camp locations with Mobile FOB deployment
- Shared resources: Stock equipment boxes for team use when public
- Privacy awareness: Respect other players' private camps
- Multiple team camps: Coordinate with team members to create camp networks
- Complementary positioning: Place camps to fill gaps between Mobile FOBs
- Redundant coverage: Ensure team has multiple fast travel options
- Private camps for stealth: Use private setting for covert operations
- Decoy camps: Public camps can divert attention from private operations
- Quick relocation: Move camps when compromised or tactical situation changes
- Equipment caching: Store specialized gear at camps for specific operations
- Loadout staging: Use equipment boxes for mission-specific loadouts
- Supply distribution: Position camps to support different operational areas
- Your Home: Houses provide permanent fast travel points
- Mobile FOBs: Team-deployed forward operating bases
- Captured Bases: Major strategic fast travel destinations
- Camps: Personal and team mobility enhancement
- Equipment boxes: Integration with Loadout Manager
- Defensive structures: Basic camp protection
- Support infrastructure: Personal operational capabilities
"Cannot place camp here":
- Move away from enemy bases
- Find flatter terrain
- Ensure you're not too close to other structures
"Camp disappeared":
- Check if you placed a new camp (destroys the old one)
- Verify you're looking in the correct map location
- Remember that camps are destroyed when placing new ones
"Cannot access camp":
- Check if the camp owner set it to private
- Ensure you're within interaction range
- Verify the camp still exists (may have been replaced)
Camps provide essential personal mobility and operational capability in Overthrow, bridging the gap between individual operations and major team-based Mobile FOB deployments.