Using the Arma Reforger tools, you can:
You are free to post your own versions, modifications, compatability patches etc to the Arma Reforger Workshop, and we support anyone to do so via our discord. If your modification becomes popular we may request that we include your changes in the base Overthrow, but this is completely at your discretion. We will not do it without asking you.
Please use the #reforger-dev
channel on discord to ask about customizing Overthrow. Someone there should be able to help you. If your question is about general editing of Arma Reforger or the use of Arma Reforger tools, you may get more response from the ARMA discord: https://discord.gg/J7V4y5xk
First, install "Arma Reforger Tools" from the tools section of your Steam client. You must own the Steam (PC) version of Arma Reforger, it is not possible to create content on Xbox. Make sure the Overthrow mod is also installed into your game and is up to date before continuing.
Copy the following folders from your My Documents\My Games\ArmaReforger\addons
into My Documents\My Games\ArmaReforgerWorkbench\addons
:
Your server name
" or "Overthrow: Cheaper guns" etcOnly do this if you already have a workbench project created. If you created one above you dont need to do this. For an existing project you can add Overthrow as a dependancy
59B657D731E2A11D
as a dependancy, this is the ID of the Overthrow mod in ReforgerMost of the values you may want to tweak are located in "config" files and prefabs. These are very easy to customize using the "override" feature of Reforger modding. When your mod is active, it will use your "overridden" versions of the files.
Override in <your mod>
If you want to equip the spawned soldiers with specific gear (ie from another mod) then you use the above method to override the soldier prefabs and change their loadout. If the mod comes with it's own soldier/group prefabs you can replace the vanilla ones in the faction configs under Configs\Faction
If you want to add a whole new faction to Overthrow that can be selected on game start, its a little more complicated.
FactionName.conf
config file or copy an existing one, make it the type Faction
. If you are adding a faction from a mod this file may already exist, and you can just use that in step 4 instead of creating oneFactionName_OverthrowData.conf
config file or copy an existing one, make it the type OVT_Faction
. Make sure it has the same "faction key" as the above configPrefabs/GameMode/OVT_OverthrowFactionManager
prefab in OverthrowPrefabs\GameMode\OVT_OverthrowGameMode
and set m_sDefaultOccupyingFaction
to the faction keyFor an example of a custom faction you can look at https://github.com/ArmaOverthrow/Overthrow.Arma4.RHS
Most of the values Overthrow uses are in the "Game Mode" prefab located at Prefabs\GameMode\OVT_OverthrowGameMode
. Override this file and change the values in the various "Manager" components on that prefab.
If you want to customize the code in your Overthrow, you will need to "mod" the scripts.
modded class
at the top of your script and the same name for the classSee the BI wiki for more information on modding classes: https://community.bistudio.com/wiki/Arma_Reforger:Scripting_Modding
If you want to change the map, add/remove/move bases/towns etc. You will need to create your own "world" that inherits an existing official Overthrow world
Overthrow/Worlds/MP/OVT_Campaign_<Map>.ent
and double click it (The default Reforger map is "Eden")You now have your own version of the mission that inherits from Overthrow. If we make any changes to the base world they will be reflected in your version as well. You can now add bases or change the map however you want in your sub-world.
If you have created a sub-world, you will need to make your world an option from inside the actual game so you can play it outside of the Workbench. To this you create a mission config:
24_OVT_<Map Name>_<Your mod name>
You should be able to now see your mission as an option when you open your game and make sure your workbench mod is loaded. If you want to use it on a server or in multiplayer you will need to "Publish" your mod to the Reforger workbench.
Note: this section is very incomplete. You need to do a lot more to get Overthrow working on a new map. If you know your way around Reforger Tools then you can take a look at how the default Overthrow map is configured to try and work it out. This section will be completed later.
If you are a map creator who wants to make Overthrow work with your map, we recommend that you do NOT add Overthrow as a dependancy of your map project. Your map should be released with minimal dependancies and you instead create a separate mod called Overthrow: Your Map Name
which sets both your map and Overthrow as dependancies. Release both separately and link to the Overthrow mission in your map's description if you like.
If you just want to make Overthrow work on your favourite third party map, that's also possible.
OVT_Campaign_<Map Name>
/Overthrow/Prefabs/GameMode
OVT_OverthrowGameMode
and OVT_FactionManager
prefabs