The Wanted System determines how the Occupying Faction (OF) responds to your presence and actions. Understanding this system is crucial for survival and effective resistance operations.
Your wanted level ranges from 0 to 5 stars, displayed in the top right corner of your screen.
- 0 Stars: Not wanted - you're considered a civilian
- 1+ Stars: Hostile - the OF will shoot at you on sight
- Higher levels: Increased enemy response and longer cooldown times
The undercover system allows you to disguise yourself to avoid detection. A new HUD indicator shows your current status:
Located next to the visibility "eye" icon, it's color determines the current status of your loadout:
- ⚪ White: You appear as a civilian - OF won't target you unless you enter restricted areas
- 🔴 Red: You appear hostile - any detection while red instantly makes you wanted
- 🔵 Blue: You appear as occupying faction - you're disguised but can be detected at close range
Civilian Disguise (White):
- Wear civilian clothing with minimal or no military gear
- OF soldiers ignore you unless you break laws or enter restricted areas
- Safest option for reconnaissance and movement
Hostile Appearance (Red):
- Wearing resistance faction (FIA) or supporting faction gear
- Carrying visible weapons
- Any detection results in instant wanted level 2
- Most dangerous state - avoid enemy contact
Occupying Faction Disguise (Blue):
- Wearing enough OF military gear to be mistaken for their faction
- Soldiers won't attack unless you get too close (~15 meters default)
- Perfect for infiltration missions
- Disguise blown if enemies get within detection range
Your disguise can be blown based on:
- Distance: Default 15m detection range (varies by difficulty)
- Stealth Skill: Higher stealth skills reduce detection range
- Visibility: Night time and low light reduce detection
- Line of Sight: Enemies must see you to blow your disguise
When your disguise is blown:
- Instant wanted level 2
- You receive a notification explaining why
- Your faction changes back to resistance
- Being seen while visibly armed (any weapon drawn)
- Appearing as hostile faction (wearing FIA/supporting gear)
- Looting bodies while being watched
- Entering restricted areas near bases or radio towers
- Having your disguise blown at close range
- Killing anyone while being seen
- All nearby units are alerted to your position
- Being seen in an armed vehicle
- Higher response from enemy forces
- Being seen in aircraft (if aircraft are added)
- Maximum enemy response
The eye icon shows if you're currently being observed:
- No Eye: You're not being seen - safe to act
- Eye Visible: Enemy forces can see you - any hostile action triggers wanted level
- Distance: Base detection range is ~250m
- Stealth Multiplier: Your stealth skill affects detection range
- Visual Recognition: Lighting and visibility conditions matter
- Line of Sight: Enemies must have clear view to detect you
- Vehicle Detection: Different rules apply when in vehicles
When you're no longer being seen (no eye icon):
- Wanted level drops by 1 every timeout period
- Different timers for different wanted levels
- Must stay hidden during cooldown
- At 1 star: Longer cooldown period required
- If seen again at 1 star: Instantly jumps back to 2 stars
You now receive clear notifications when becoming wanted, including:
- "Hostile Faction": Detected wearing enemy uniforms
- "Weapon": Seen carrying visible weapons
- "Armed Vehicle": Detected in armed vehicles
- "Base Proximity": Too close to restricted areas
- "Disguise Blown": Cover blown at close range
- Choose your disguise carefully based on your mission
- Monitor the clothing icon to know your appearance status
- Avoid close contact when disguised as OF
- Use night time for reduced detection ranges
- Improve stealth skills to reduce detection distance
- Civilian disguise for reconnaissance and movement
- OF disguise for infiltrating enemy areas
- Plan escape routes before engaging in hostile actions
- Wait for cooldowns in safe locations between operations
- Too much military gear makes you appear hostile
- Mix civilian and light military for balanced approach
- Full enemy uniform for OF disguise (but risky up close)
- Weapon concealment - holster weapons when not needed
The wanted system also applies to your recruits:
- Recruits can use disguises just like players
- They inherit your stealth skill bonuses
- Manage their equipment to control their appearance
- They receive wanted levels independently
The undercover system adds a layer of tactical depth to Overthrow, allowing for creative infiltration strategies while maintaining the tension of operating behind enemy lines.