Release Date: July 10th, 2025 (tentative)
This is the MASSIVE v1.3 update to Overthrow Reforger, featuring major new systems and significant gameplay improvements.
⚠️ SAVE COMPATIBILITY: This update WILL BREAK your existing saves. Server owners should backup saves and consider pinning to v1.2.59 until ready to start fresh.
(Thanks to scarlett for leading this feature)
A new clothing-based stealth mechanic that changes how you interact with the occupying faction:
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New clothing indicator next to the "eye" icon:
- ⚪ White (Civilian): You appear as a civilian; OF won't make you wanted unless you enter restricted areas
- 🔴 Red (Hostile): You appear hostile due to faction gear, weapons, or wanted status; instant wanted if spotted
- 🔵 Blue (Occupying Faction): You appear as OF; they won't make you wanted unless you get too close (~15m)
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Dynamic detection distance scales with:
- Difficulty setting
- Current stealth skill level
- Visibility conditions (night provides better concealment)
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Improved feedback: Notifications now inform you why you were made wanted
- Fast travel: All players can now fast travel to any camp
- Camp management: Players can "Manage Camp" and set it as private to restrict fast travel access
- Build system: Players can now place/build basic items at camps
- Respawn point: Any camp can be set as "home" for respawn on death
- Cleanup: Placing a new camp deletes your old camp and any built items at the old location
Revolutionary new FOB system replacing static placement:
- Mobile FOB trucks available at civilian vehicle stores or procurement at Garages (~$5000 on normal difficulty)
- Deploy/Undeploy system:
- "Deploy FOB" action on truck rear locks vehicle and erects camo net + flag
- "Undeploy FOB" transfers nearby Equipment Box contents into truck and removes all built items
- Flexible placement: Can be deployed anywhere except near bases, including in towns and near buildings
- Fast travel & respawn: Deployed FOBs function as fast travel points and respawn locations
- Priority FOBs: Officers can designate "Priority FOBs" with special map icons visible at all zoom levels
- Server configuration:
mobileFOBOfficersOnly: true
option restricts purchase/deployment to officers only
- Street recruitment: Recruit civilians directly for money
- Recruitment Tent: Build at FOBs/Bases to recruit cheaper using supporter populations from nearby towns
- AI commanding: Full integration with base game command menu for recruit inventory management
- Loadout manager: Complete loadout system in Equipment Boxes:
- Save your current loadout
- Load saved loadouts onto yourself or nearby recruits
- Persistent loadout storage
- Robust operations: All inventory transfers (load, unload, undeploy FOB, loot into vehicle) now use progress dialogs
- Console stability: Looting into trucks no longer crashes console players
- Smart filtering: Looting now excludes clothing items (vests, helmets, backpacks) - grab manually if needed
- Improved accessibility: "Loot" action added to truck rear for better visibility
- Two patrol levels: Light and heavy vehicle patrols
- Dynamic spawning: Patrols begin when Resistance threat increases
- Base integration: Spawn from bases and patrol nearby towns
- Safe positioning: Vehicle patrols use defined safe spawn positions
- Persistent presence: OF now patrols all towns from game start
- Scaling system: Patrol size scales with difficulty and town size
- Reinforcement system: Killed patrols are reinforced from nearest OF-controlled base (towns/cities only, not villages)
- Resource-dependent: Reinforcements require base resources
- New systems: Enhanced tools for map creators (see wiki for details)
- Attack directions: Fixed base attack directions and implemented preferred coastal town attack directions
- Camera positions: Added new start menu camera positions
- 3 new tutorial jobs introduce v1.3 features to new players
- Dynamic recovery: Town populations now grow to meet original levels when below capacity
- Vehicle pricing: Armed vehicles significantly more expensive
- Difficulty scaling: Vehicle prices now scale with difficulty setting
- Inventory cleanup: Removed useless items from stores and import systems
- Price audit: Comprehensive review and balancing of all item prices
- Extreme difficulty: Enhanced settings with reduced income and increased prices
This update represents the largest single update to Overthrow Reforger to date, with development spanning several months. The focus has been on creating the foundation systems needed for a truly dynamic and engaging single-player and multiplayer experience.
Special thanks to all community contributors, testers, and the beta testing community who helped refine these features through extensive testing on the dev branch.