A sawmill, a steel mill or a cement plant can be a production site. A large sign marks the spot. Each site makes one construction resource and drips a set number of units into its own cargo store every in-game hour, whether anybody owns it or not.
The cargo store sets the limit. Production pauses once the store fills up, until room opens in it. A rate below one unit an hour still adds up: the leftover fraction carries to the next hour, and hours you sleep through still produce.
| Site | Resource | Rate per hour | Store capacity | Purchase price |
|---|---|---|---|---|
| Sawmill | Timber | 18 | 90 m3 | $120,000 |
| Cement plant | Cement | 15 | 40 m3 | $150,000 |
| Steel mill | Steel | 10 | 20 m3 | $200,000 |
The real estate multiplier of the difficulty level scales the purchase price. The label always shows the price you pay. See the table on Difficulty Settings.
While nobody owns a site, it sells what it has made. Its Buy Stock action shows the amount on hand and opens a one-row screen.
That screen prices the resource at eighty percent of the current port import price, so a site undercuts the port it competes with. A site sells only what it has actually produced.
The load has to go into another cargo store within twenty five metres. The screen names the problem plainly when none sits in range. A cart that will not fit, that has no stock behind it, or that costs more than you have, gets refused as a whole. Nothing is ever part-bought.
Buying the site itself is a separate action. It uses the base cost set for that site, and the real estate multiplier of the difficulty level scales it. An officer can buy a site out of resistance funds instead. That puts the site in the name of the resistance.
Buying a site empties its store the moment it takes your money, so a site is never worth buying for the stock sitting in it. Nobody can sell a site back. It costs nothing to keep, and the occupying faction never comes after it.
A site you buy starts private, and a private site opens its store to you alone. You can flip it to public. An officer can do the same for a site the resistance owns. A public or resistance-owned site opens to anyone in the resistance.
A player who may not open a site still sees its Cargo action, blocked with a reason rather than hidden. An owned site stops selling altogether. What it makes goes into building, into a trade with another player, or out to a port for export.
Production sites appear on the map at the same zoom level as towns and bases. The icon stays white while a site has no owner. It turns green when you own the site, when it is public, or when the resistance owns it. It fades to a pale white when somebody else holds it private.
The info panel lists the status and, once a site has an owner, the owner. It also lists the store contents against capacity and the output per hour. While the site has no owner, the panel also names the buying price.